Generate game assets with AI: sprites, animations, 3D models with rigging, video, music, SFX, voices
https://mcp.ludo.ai/mcpanswered, tools listed
| Last 30 probes | |
|---|---|
| Last seen healthy | 2026-10-23 |
| Completed sessions | 100% of the last 7 probes · 100% of the last 30 |
| Handshake latency | median 238 ms, 95th 406 ms |
| Tools listed | 44 |
| Tool contract | 42d5ec86aab3 — last moved 2026-10-21 (10 changed in place, against 2026-10-20), and on 15 of the days probed |
| Protocol answered | 2025-06-18 |
| Transport | streamable-http |
[](https://referencesource.org/mcp-health/server/ai-ludo-game-assets/)
The badge shows the most recent probe. It is generated from the same file this page is, updates once a day, and needs no key.
One HTTP POST carrying a JSON-RPC initialize, and if
that succeeds, a tools/list. Nothing here is a score, a rating or a
judgement about whether the server is any good — only whether an ordinary MCP
client could complete a session with it on the day we asked.
“Needs credentials” is not a fault: it means the endpoint wants
an account, which is a perfectly reasonable thing for it to want.
The tool contract row is a digest of what
tools/list returned — each tool's name, description and input
schema, hashed — so that a rename, a newly-required field or a rewritten
description can be spotted even though none of them breaks the connection. We
keep the digests and nothing else: no tool name, description or schema of
anybody's is stored or republished here, which is also why this can say that a
contract moved and by how much, but not what it now says.
The method and the daily totals · every server we probe, A–Z · feed.json · licence · corrections and removals: [email protected]